// Empfohlene Anzahl Lnder im Spiel fr diesen Rechner
// Recommended maximum number of countries in the game for this configuration
10,16
// Fortschritt Fhigkeit Spieler am Spielbeginn (Random)
// Skill progress of the players at game start (Random)
10,31
// Fitness Spieler am Spielbeginn (Random)
// Fitness of the players at game start (Random)
70,25
// Marktwerttabelle <0.5 - <20
// Market value table <0.5 - <20
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
500
579
790
1068
1431
1905
2517
3302
4304
5576
7180
9194
11708
14833
18698
23459
29297
36427
45101
55614
68310
83587
95000
100000
110000
120000
135000
150000
170000
200000
240000
270000
300000
400000
520000
640000
780000
900000
1500000
2000000 
2500000
3000000
3500000
4100000
4800000
5600000
6500000
8000000 
12000000
20000000
24000000
27000000
30000000
33000000
37000000
41000000
45000000
50000000
55000000
60000000
65000000
70000000
75000000
80000000
85000000
90000000
95000000
// Positionsmultiplikatoren
// Position multiplicators
0.75,1,1.1,1.2
// Charakterauswirkungen auf den Markwert
// Consequences of the character for the market value of a player
0.9,1.1,1.2
// Perspektive eines Spielers (Talent 1-5)
// Perspective of a player (talent 1-5)
// Age 17  19  21  23  25  27  29  31  33  35  37
1.0, 1.0, 1.0, 1.0, 1.0, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4
1.2, 1.1, 1.0, 1.0, 1.0, 1.0, 0.9, 0.8, 0.7, 0.6, 0.5
1.4, 1.3, 1.2, 1.1, 1.0, 1.0, 1.0, 0.9, 0.8, 0.7, 0.6
1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1.0, 1.0, 1.0, 1.0, 0.9
1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1.0, 1.0, 1.0
// Moralauswirkungen auf den Marktwert
// Consequences of the morale for the market value of a player
90,0.5
// Monatswerte pro Vertragsjahr
// Month values per contract year
0
0
0
0
0
0.4
0.4
0.5
0.6
0.7
0.8
0.85
0.9
0.95
1.0
1.0
1.0
1.0
// Initialisierung Mannschaftswerte (1+Random(3))
// Initial values team tactics (1+Random(3))
1,3
// Level der Angestellten am Spielbeginn (Random)
// Level of the staff members at the beginning of the game (Random)
2,2
1,2
1,1
// Spielstrkegewinn pro Jahr
// Gain in rating per year
1.8
1.7
1.4
1.0
0.5
0.08
// Marktwertberechnung/Marketvalue calculation
// Marketvalue = A * (Potential / B ) ^ C
35000000
100
9
// Marktwertmultiplikator fuers Alter
// Market value age multiplier
0.8, 0.8
0.9, 0.9
1, 1
1, 1
1, 1
1, 1
1, 1
1, 1
1, 1
1, 1
1, 1
1, 1
1, 1
0.9, 1
0.77, 1
0.62, 0.9
0.45, 0.8
0.25, 0.7
0.1, 0.6
0.05, 0.4
0.02, 0.2
0, 0.1
0, 0.05
0, 0
0, 0
// Marktwertmultiplikator fuer junge SPieler
// Market value age multiplier for young players
16, 0.2, 0.26, 0.36
17, 0.3, 0.39, 0.55
18, 0.4, 0.52, 0.73
19, 0.5, 0.65, 0.91
20, 0.6, 0.78, 1
21, 0.7, 0.91, 1
22, 0.8, 1, 1
23, 0.9, 1, 1
24, 0.95, 1, 1
// Marktwertmultiplikator fuer Heroes
// Market value multiplier for heroes
1, 1.03, 1.05, 1.1, 1.15
